![]() I much, much prefer the original Steve Jackson books. It's an unpopular opinion, but I feel the Inkle Sorcery! adaption is awful. It has adult themes, but it also is really well written (Newman is an acclaimed author of non-CYOA fiction), shifts between genres based on your decisions, and has a neat meta-plot that you can access by cheating (reading the pages in numerical order).ĥ. My overall favorite CYOA-style book is easily Life's Lottery by Kim Newman ( 's_Lottery). I think they're the best combat-heavy gamebooks available.Ĥ. Stats, abilities and equipment are heavily emphasized and the books are pretty long, too. The books are structured like an open-world game with a variety of quests - mainline and side - that can be selected from a map. Destinyquest is an interesting new gamebook series. Heart of Ice is the most praised and only $0.99 on Kindle ( ).ģ. OP, Dave Morris has a more recent series of CYOA-style books (Critical IF) that are decent. I'll pick it up eventually, maybe in a trade.Ģ. It's a bit pricey, though, as the adventure length is about 3X a Fighting Fantasy or such but the price is around $50. Legacy of Dragonholt has solid reviews over on BGG. I feel no shame reading/checking out even the ones directed at children as someone around 40, although I prefer ones for at least a young adult audience.ġ. There are a few more original titles coming soon, apparently, along with the reprinting of the classic book titles. Steve Jackson and Ian Livingstone are still at it Livingstone just released The Port of Peril a few months back, in book form. (This is what I'm currently streaming, Sundays). Nomad Games recently put out Fighting Fantasy Legends - a similar approach, creating an actual graphical world to explore while maintaining the CYOA aspects. It's essentially a CYOA dungeon crawler, with great graphics and an interesting take on combat. Tin Man Games also released an amazing Warlock of Firetop Mountain adaptation, taking a few liberties with the format. ![]() (Hope they fixed the myriad of typos in them, tho). They've also just released a brand-new game engine for ios / android, and refreshing the titles. Over the years, Tin Man Games have adapted many Fighting Fantasy titles and released them on Steam (basic book adaptations - and a few fun expired licenses, like Judge Dredd). And incredibly you could journey in-between the books jumping from book 1 to book 6 to book 3 and so on. And I desired so much to enter and see what mysteries lay inside.Or the castle that I conquered and set up base to store my excess loot and gear. Or the pagoda in an island resembling Japan, which to this day I have no idea how to enter, an impenetrable riddle. Traders that only showed up in an area resembling the Russian steppes, if you had a certain ring and rolled high chance. You merely walked the lands and took in all the diversity on offer. Outcomes which blocked paths, which rolled into future books. Open ended before Bethesda cornered the market for such RPGs. I bought these one by one and pestered the local bookshop every month as to when the next issue was due. A world divided into 12 large books, of which only 6 were ever published. An absolute epic that never was completed. The one I still think about to this day was The Fabled Lands by Dave Morris and Jamie Thompson. Coming out at the time when tabetop D&D was exploding. The Warlock of Firetop Mountain is to Choose Your Own Adventure books as Lords of the Rings was to high fantasy. A wrong roll of the dice and I started from page 1. A wrong choice, a failed battle and I was dead. ![]() I remember many years later watching Conan the Barbarian for the first time and swore that I had seen this in my own visions, that I had created in the choose your own adventures I had read. Like Dungeons and Dragons RPGs in book form. Of all the CYOAbooks I read the ones from Stephen Jackson and Ian Livingstone initally stood out the most. ![]() Some of these books became quite complex, requiring the use of monitoring of health points using pen and paper and often the use of dice. Ultimately your choices lead to a handful of fates. Choices which crisscrossed among each other. Take the forked path down the winding mountain pass, turn to page 27, OR journey with the boatman across the stale river, turn to page 108. Every mini section, usually a paragraph long ended with a choice of what you wanted to do. Like a strange mix between a standard book, a visual novel and an epic RPG quest. A Choose Your Own Adventure book for the younger readers of resetera will be an anomaly.
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